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Enchant System

A Classic+ feature. The Cirrus Enchanter rolls random options ("enchants") onto your equipped gear. Each piece has a fixed set of slots, and every slot has its own theme, so you always know what kind of option a slot will land: a random pick and value from within that theme.

How it works

NPC Cirrus Enchanter, Prontera 162,191
Cost 1,000,000 Zeny per roll
Re-roll Every try re-rolls all slots as a fresh set; keep going for the combo you want
Slots per piece Weapon: 4 · Armor / Garment / Shoes / Headgear / Accessory: 3
Covered slots Armor · Garment · Shoes · Upper Headgear · Weapon · both Accessories
Not covered Mid/Lower Headgear · Shield · Costumes

Each slot rolls one option from its themed pool; the value is random within the listed range.

Accessories

Each equipped accessory is listed as side + item name, e.g. "Accessory (Left) - Skull Ring". The left/right matches your equipment window, so two same-name accessories are still easy to tell apart. Equip a second accessory to enchant a second one.

Armor (survival)

Slot Theme Possible options Range
1 Core stat STR / AGI / VIT / INT / DEX / LUK +1 to +3
2 Defense DEF · MDEF · Max HP % · Max SP % DEF/MDEF +1-3 · HP/SP +1-5%
3 Element resist reduces damage taken from an element (any of the 10) +2% to +5%

Garment (mitigation & evasion)

Slot Theme Possible options Range
1 Offense (flat) ATK · MATK · Crit ATK/MATK +5-10 · Crit +2-5
2 Evasion / mitigation Ranged Resist · Melee Resist · Flee · Perfect Dodge Ranged 2-5% · Melee 3-7% · Flee +3-10 · P.Dodge +1-3
3 Race resist reduces damage taken from a monster race (any of the 10) +2% to +5%

Shoes (mobility & tempo)

Slot Theme Possible options Range
1 Tempo Ranged Dmg % (physical only) · Melee Dmg % (physical only) · reduce Variable Cast · reduce After-Cast Delay Dmg +2-5% · Cast/Delay reduced 3-7%
2 Size resist reduces damage taken from a size (S/M/L, covers physical, magic and misc) +2% to +5%
3 Enemy-element resist reduces physical damage from monsters of an element (any of the 10) +2% to +5%

Slot 1: the two damage options are physical only

Ranged Dmg % and Melee Dmg % raise physical damage only. They do nothing for magic attacks, so a Wizard, Priest or any other caster gets no value from either one.

Which of the two applies depends on your attack range, not your class or weapon: a bow Hunter's attacks count as ranged, a Knight's swing counts as melee. You only benefit from the one that matches how you fight.

Casters get their value from the other two options instead: reduce Variable Cast and reduce After-Cast Delay. After-Cast Delay is worth having on physical skill users too, since it speeds up skill spam regardless of damage type.

Upper Headgear (utility & farming)

Slot Theme Possible options Range
1 Utility Hit · SP Consumption Hit +3-8 · SP Cost reduced 3-7%
2 Farming + EXP earned from a monster race (any of the 10) +2% to +5%
3 Magic ward reduces magic damage from monsters of an element (9, no Neutral) +2% to +5%

Weapon (offense)

Slot 1 sets the weapon's damage type

Roll ATK % or Critical Damage % and the weapon is physical, so the other three slots give the physical +damage options. Roll MATK % and it's magic, so the other three give the magic version. The four enchants always match, so there are no wasted rolls.

Slot Theme Possible options Range
1 Power (sets type) ATK % · Critical Damage % (physical) · MATK % (magic) ATK/MATK +2-5% · Crit +3-8%
2 vs Element + damage to a target element (any of the 10), phys or magic to match Slot 1 +3% to +7%
3 vs Race + damage to a monster race (any of the 10), phys or magic to match Slot 1 +3% to +7%
4 vs Size + damage to a target size (S/M/L), phys or magic to match Slot 1 +3% to +7%

Accessory (recovery)

Slot Theme Possible options Range
1 Healing Heal Power % · Healing Received % +3% to +7%
2 Regen HP Recovery Rate % · SP Recovery Rate % (natural sit/stand regen) +10% to +30%
3 Flat pool Max HP (flat) · Max SP (flat) HP +50-200 · SP +20-80

Reference lists

  • Elements (10): Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Undead
  • Races (10): Formless, Undead, Brute, Plant, Insect, Fish, Demon, Demi-Human, Angel, Dragon
  • Sizes (3): Small, Medium, Large