Rates & Mechanics
Rates
| Type | Rate |
|---|---|
| Base / Job / Quest EXP | 5× |
| Normal / Card drops | 5× |
| MVP EXP | 5× |
| Boss commons / healing / usables | 3× |
| Boss equipment / cards | 1× |
| Treasure box | 1× |
"Boss" here means every boss-flagged monster, mini bosses included, not just MVPs. Their equipment, cards and treasure boxes stay 1× and their ordinary loot 3×, to keep the economy stable and boss loot meaningful.
Rested EXP: away for a while? You bank a +50% Base & Job catch-up bonus while offline and redeem it in-game (see Rested EXP).
Classic mechanics
- Death penalty: -1% Base and -1% Job EXP.
- Casting: classic Pre-Renewal, variable cast scales with DEX, instant at 150 DEX.
- Caps: level 99 / 70, stats 99, ASPD 190.
- Resets: Stat and Skill resets are available, and stat resets are free at base level 20 and under (see the Cirrus Reset Maiden section).
- Resting: sitting down recovers HP and SP much faster than stock. From empty, expect roughly 4 and a half minutes to full HP and 2.6 minutes to full SP for a typical high-level character (it was around 9 minutes for HP before). One catch worth knowing: at 70% weight or more, natural recovery stops completely. Not slower, stopped. If you sit down after a long farm and nothing seems to be happening, you are overweight, so sell or store some loot first.
- Dual-client: up to 2 clients per player (a main plus a vendor/support), no multi-box armies.
Anti-cheat
Fair play is enforced by Gepard Shield: no-delay, bots, and third-party tools are blocked (two clients per machine, unique-ID bans, GRF encryption). See Rules & Commands for the full rundown.